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Blue Doors

Blue Doors is a real-time prop-focused scene created as a personal project, developed from an art test.

The main goal was to create a clean, production-ready low-poly asset and present it in a small Unreal Engine environment to validate materials, scale, and in-engine readability.

The asset was modeled from scratch and optimized for real-time use, with a strong focus on material definition, surface breakup, and storytelling through wear and damage.

Technical details:
▹ Tris: 1616
▹ Textures: 2K
▹ Texel density: 512 px/m

A Marmoset viewer is included to showcase topology and texture maps.