Environment & Prop Artist with 5+ years of experience in game development, specializing in real-time, production-ready assets for games. Known for delivering clean, production-ready assets that require minimal rework and integrate smoothly into real-time pipelines.
I work across both modern and classic pipelines, from Nanite-based workflows to optimized low-poly assets, always with performance, readability, and production constraints in mind.
I have hands-on experience creating environment and prop assets from concept to final in-engine implementation, including high and low poly modeling, UVs, baking, PBR texturing, optimization, LODs, and asset validation. I regularly integrate and iterate on assets directly in Unreal Engine.
I’ve collaborated with game studios, indie teams, publishers, and multidisciplinary production teams, working closely with art directors, concept artists, and tech artists to ensure assets meet both artistic vision and technical requirements.
What I bring to a team:
â–¹strong understanding of real-time asset pipelines (Nanite & non-Nanite)
â–¹performance-aware workflows and optimization mindset
â–¹reliability, ownership, and clear communication within production teams
â–¹ability to work efficiently with or without detailed concept art
Primary areas of interest:
Environment Artist • Prop Artist • 3D Artist (Games)
Feel free to connect via LinkedIn or contact me directly at ✉ k.wielhorska@gmail.com
Portfolio: https://www.artstation.com/licorne
#gamedev #unrealengine #realtimeart #3dartist